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Creating Accessible Audio-Based Video Games for Blind and Visually Impaired Individuals

Development & deployment of audio-based video games for the blind

Development & deployment of audio-based video games for the blind

Principal Investigator

Prof. Srinivasa Chakravarthy

Objective

  • To create engaging and accessible video games in which visual elements are translated into audio formats, enabling blind and visually impaired individuals to experience digital gaming in an immersive, interactive way

Description

  • With 2.2 billion people globally experiencing vision impairment and traditional video games excluding blind users through visual-only interfaces, advances in spatial audio processing now enable complex game information to be conveyed entirely through sound. This IIT Madras initiative develops engaging, accessible video games translating visual elements into immersive audio formats ? enhancing blind players' social and cognitive engagement, spatial orientation, and auditory discrimination skills, while building a scalable platform for developing new accessible games and educational applications.

Impact

  • Increased social and cognitive engagement for blind players, Enhanced skills in spatial orientation, navigation, and auditory discrimination, A scalable platform for developing new accessible games and educational applications

Budget in Lakhs

60.30

Duration

3 year

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